![]() There are new and improved detailing and surfacing modeling tools that let you add details to 3D models, as well as additional options to refine the topology of geometry for a more polished and ready-to-use result. The latest release of Substance Modeler introduces a variety of improvements and requested features from users. We’ve also been so energized to see all of the amazing work created by so many talented artists throughout the year.Ģ023 may be coming to a close, but we’re not done yet - with a final December release just in time for the end of the year. ![]() It’s been a great year of releases across Substance 3D - we’ve introduced several new features and functionality into the Substance 3D collection, as well as new workflow enhancements that make the Substance tools better than ever. Find it on ArtStation here.Substance 3D: Major updates to Modeler and Designer The main artwork for this release, and your new Substance Painter splashscreen, is a creation by Peter Zoppi. The Substance Source icon is leaving Substance Painter! You can directly send your Source materials, atlases and decals in Substance Painter via the launcher.Īnd here is the little cyberpunk scene we’ve used in this article, and worked on with all those new features:Īrtwork by Casimir Perez, model by KitBash3d models ![]() ![]() And if you want more decals, we’ve just released 130 of them in Substance 3D Assets! If you want some help to learn how to use them, here’s a tutorial. ![]() Decals have landed in Substance Source! They’re specifically tailored for Substance Painter, so you can start adding some serious parametric details on your assets, or cool tags:Īn automatic placement, modifiers, everything is here to make sure your decals look awesome on your asset. ![]()
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